/*
 * Copyright (c) 2014-2021, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
 * SPDX-License-Identifier: Apache-2.0
 */


#include "appwindowprofiler_gl.hpp"

#include <nvh/misc.hpp>

namespace nvgl {
void AppWindowProfilerGL::contextInit()
{
  // create OpenGL stuff at last
  m_contextWindow.init(&m_contextInfo, m_internal, m_windowName.c_str());
  // create other additional OpenGL tools
  m_profilerGL.init();

  m_windowState.m_swapSize[0] = NVPWindow::getWidth();
  m_windowState.m_swapSize[1] = NVPWindow::getHeight();
}

void AppWindowProfilerGL::contextDeinit()
{
  m_profilerGL.deinit();
  m_contextWindow.deinit();
}

}  // namespace nvgl
